visual objects
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| |
1. |
objectid
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=
|
mesh.face.material.get ( objectid , long , long )
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2. |
|
|
mesh.face.material.set ( objectid , long , objectid , long , long )
|
3. |
objectid
|
=
|
mesh.material.get ( objectid , long )
|
4. |
objectid
|
=
|
mesh.material.get ( objectid , string )
|
5. |
|
|
mesh.material.set ( objectid , objectid , long )
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| |
6. |
|
|
viewport.material.set ( objectid , objectid )
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| |
7. |
objectid
|
=
|
scene.material.get ( objectid , string )
|
8. |
objectid
|
=
|
scene.material.get ( objectid , long )
|
sequencer objects
|
| |
9. |
|
|
track.key.material.alpha.level.set ( long )
|
10. |
|
|
track.key.material.color.set ( float , float , float , long )
|
11. |
|
|
track.material.alpha.level.interpolation.set ( long )
|
12. |
|
|
track.material.color.interpolation.set ( long , long )
|