Description :
This instruction creates an area onto which a water effect will be applied. The water effect will modify the graphic elements in the chosen area to make them appear as if they were underwater.
Parameters :
-
Width of the water effect.
-
Height of the water effect.
Return Handle :
-
ObjectID of the water effect.
Notes :
The graphic elements which are "under the water" must be persistent for the water effect to be valid.
Examples :
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