WaterObjectID =  water .create  (  Width ,  Height  )  
                                
Description :

This instruction creates an area onto which a water effect will be applied. The water effect will modify the graphic elements in the chosen area to make them appear as if they were underwater.

Parameters :

  • Width of the water effect.
  • Height of the water effect.

Return Handle :

  • ObjectID of the water effect.

Notes :


The graphic elements which are "under the water" must be persistent for the water effect to be valid.

Examples :