screen.resolution.set (512,384)
screen.set (BACK)
pattern.display ("avo\bubble.gif")
screen.end ()
@sprite=sprite.load ("avo\dinosaur.spr")
sprite.display (@sprite,CENTER,CENTER)
@track=track.create (TRACK_LOOP)
track.key.frame.event.call (1,1,event1)
track.key.frame.event.call (1,2,event2)
track.key.frame.event.call (1,3,event3)
track.key.frame.event.call (1,4,event4)
track.key.frame.event.call (1,5,event5)
track.key.frame.event.call (1,6,event6)
track.end ()
@sequence=sequence.play (@track,@sprite,TRACK_KEEPALL)
text.display ("Press a key to exit.",CENTER,350)
keyboard.wait ()
script.stop ()
procedure event1 ()
text.display ("Frame #1",10,10)
end procedure
procedure event2 ()
text.display ("Frame #2",10,10)
end procedure
procedure event3 ()
text.display ("Frame #3",10,10)
end procedure
procedure event4 ()
text.display ("Frame #4",10,10)
end procedure
procedure event5 ()
text.display ("Frame #5",10,10)
end procedure
procedure event6 ()
text.display ("Frame #6",10,10)
end procedure