ObjectID =  sequence .play  (  ObjectID ,  ObjectID ,  Mode  )  
                                     
Description :

This instruction animates an Alambik graphic 2D or 3D object possessing a pre-defined animation routine, gathering together several animation sequences in order to “play” them simultaneously.

Parameters :

  • ObjectID of trackmodel.
  • ObjectID of the graphic object (2D or 3D).
  • SEQUENCE_KEEPALL

Return Handle :

  • ObjectID of sequence.

Notes :


This instruction not only generates the movement (i.e. the animation in space) of the graphic objects; it also generates their intrinsic frame incrementation. Therefore, in the case of a sprite, you will want to use the SEQUENCE_KEEPALL parameter in order to protect its original sequence.

Examples :