Description :
This instruction animates an Alambik graphic 2D or 3D object possessing a pre-defined animation routine, gathering together several animation sequences in order to “play” them simultaneously.
Parameters :
-
ObjectID of trackmodel.
-
ObjectID of the graphic object (2D or 3D).
-
SEQUENCE_KEEPALL
Return Handle :
Notes :
This instruction not only generates the movement (i.e. the animation in space) of the graphic objects; it also generates their intrinsic frame incrementation. Therefore, in the case of a sprite, you will want to use the SEQUENCE_KEEPALL parameter in order to protect its original sequence.
Examples :
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