bState =  mesh .vertex .set  (  MeshObjectID ,  VertexIndex ,  PosX ,  PosY ,  PosZ  )  
                                                    
Description :

This instruction sets a particular vertex in a mesh.

Should the mesh already have been generated (using the instruction mesh.generate), it will not be generated again. Therefore, after using this instruction you will have to "generate" the mesh once more.

Parameters :

  • ObjectID of the mesh.
  • Index of the vertex. Valid in the range [0, MeshNumberOfVertices - 1]
  • X component of the vertex.
  • Y component of the vertex.
  • Z component of the vertex.

Return Value :

  • Boolean value, TRUE if the instruction is executed with no error, FALSE otherwise.

Examples :