Description :
This instruction sets the texture coordinates for a vertex composing a particular triangle in a mesh.
Parameters :
-
ObjectID of the Mesh.
-
Index of the triangle. Valid in the range [0, NumberOfMeshTriangles - 1]
-
X component of the texture position for the first vertex of the triangle.
-
Y component of the texture position for the first vertex of the triangle.
-
X component of the texture position for the second vertex of the triangle.
-
Y component of the texture position for the second vertex of the triangle.
-
X component of the texture position for the third vertex of the triangle.
-
Y component of the texture position for the third vertex of the triangle.
Return Value :
-
Boolean value, TRUE if the instruction is executed with no error, FALSE otherwise.
Notes :
This instruction can be used on all meshes managed by Alambik.
Tiled coordinates are authorized as long as the texture assigned to the triangle has width and height values in a power of two.
Examples :
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