mesh .texture .set  (  MeshObjectID ,  TextureChannel ,  BitmapObjectID  )  
                                     
Description :

This instruction sets the bitmap to be used in the specified texture channel.

Parameters :

  • ObjectID of the mesh.
  • Texture channel to assign :
    MATERIAL_DIFFUSETEXTURE : Plain bitmap is used.
    MATERIAL_OPACITYTEXTURE : Transparent (perfect transparency) bitmap is used.
    MATERIAL_REFLECTTEXTURE : Plain bitmap is used, sphere-mapped and modulated with the diffuse color of the polygon.
  • ObjectID of the bitmap to be assigned. When this parameter is NULL, the instruction deactivates the specified texture channel.

Notes :


This instruction affects the default material assigned to a mesh.


Examples :