Description :
This instruction sets the bitmap to use in a specified texture channel of a material.
Parameters :
-
ObjectID of the material.
-
Texture channel to assign :
MATERIAL_DIFFUSETEXTURE : Plain bitmap is used.
MATERIAL_OPACITYTEXTURE : Transparent (perfect transparency) bitmap is used.
MATERIAL_REFLECTTEXTURE : Plain bitmap is used. It will be sphere-mapped and modulated with the diffuse color of the polygon.
-
ObjectID of the bitmap to be assigned. When this parameter is NULL, the instruction deactivates the specified texture channel.
Examples :
|