screen.resolution.set (512,384)
screen.set (BACK)
pattern.display ("avo\bubble.gif")
screen.end ()
@spr1=sprite.load ("avo\dinosaur.spr")
@spr2=sprite.clone (@spr1)
@col1=event.collision.create (collision.manager,@spr1,1,%custom)
@col2=event.collision.create (collision.manager,@spr2,2,%custom)
sprite.play (@spr1)
sprite.play (@spr2)
@sequence=track.create (TRACK_LOOP|TRACK_PINGPONG)
track.key.set (0)
track.key.position.set (128,CENTER)
track.key.action.set (1)
track.key.set (2)
track.key.position.set (512-27-128,CENTER)
track.key.action.set (2)
track.end ()
@animation1=sequence.play (@sequence,@spr1,TRACK_KEEPALL)
sequence.time.seek (@animation1,2)
@animation2=sequence.play (@sequence,@spr2,TRACK_KEEPALL)
text.display ("Press a key to exit.",CENTER,350)
keyboard.wait ()
script.stop ()
procedure collision.manager ()
sound.play ("Error.wav",CHANNEL_1,SOUND_ONE_SHOT)
if (sprite.action.get (@spr1)==1)
sprite.action.set (@spr1,3)
time.wait (0.2)
sprite.action.set (@spr1,1)
else ()
sprite.action.set (@spr2,3)
time.wait (0.2)
sprite.action.set (@spr2,1)
endif ()
end procedure